Table of Contents

Class ProjectileAbility

Namespace
TrinketTinker.Effects.Abilities
Assembly
TrinketTinker.dll

Shoot a projectile that deals damage to monster within range, optionally stun them for a period.

public sealed class ProjectileAbility : Ability<ProjectileArgs>, IAbility
Inheritance
ProjectileAbility
Implements
Inherited Members

Constructors

ProjectileAbility(TrinketTinkerEffect, AbilityData, int)

Shoot a projectile that deals damage to monster within range, optionally stun them for a period.

public ProjectileAbility(TrinketTinkerEffect effect, AbilityData data, int lvl)

Parameters

effect TrinketTinkerEffect
data AbilityData
lvl int

Methods

ApplyEffect(ProcEventArgs)

Applies ability effect, mark the ability as not allowed until next tick or longer.

protected override bool ApplyEffect(ProcEventArgs proc)

Parameters

proc ProcEventArgs

Returns

bool

FilterMonster(Monster)

public bool FilterMonster(Monster m)

Parameters

m Monster

Returns

bool