TrinketTinker - Stardew Valley Trinket Framework
This is a framework for creating custom trinkets using Content Patcher.
What can this framework do?
- Animated companions with various movement patterns.
- A skin system (variants) for companions, and related features to set/change companion variants
- Dynamic event based abilities that work through the companions rather than the player.
- Some support for custom effects from other C# mods, through the use of actions.
If you are looking to make mods using this framework, start here.
This mod is licensed under MIT, contributions are welcome.
Credits
Documentation generated with Docfx, with docfx-material theme.
Changelog
All notable changes to this project will be documented here.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
1.2.1
Fixed
- Prevent trinket tinker anvil output method from affecting non trinket tinker items.
1.2.0
Added
- New "Homing" argument on projectile to make projectile recheck target midflight.
Fixed
- Projectile used wrong target point, change to bounding box center.
1.1.0
Fixed
- Update for SDV 1.6.14, add new "sourceChange" argument in ItemQueryContext.
1.0.2
Fixed
- Correctly invalidate Data/Trinkets whenever the Tinker asset gets invalidated.
1.0.1
Fixed
- Add workaround for issue where
TrinketEffectClass
ends up being null.
1.0.0
Added
- Implement all the things.