Bounce
Like Lerp motion, but the companion bounces up and down periodically.
To have the companion show an alternate animation while bouncing, set a "Jump"
animation clip with the desired frame start, frame length, etc.
The difference between Bounce and Hop is that bounce calculates bounces independent of lerp start and end, it also provides squashing for deforming the sprite when hitting the ground.
Args
Property | Type | Default | Notes |
---|---|---|---|
MaxHeight |
float | 96 | Height of bounce. |
Squash |
float | 0f | Amount of squish to apply when companion hits the ground. |
Period |
float | 400 | Length of each bounce in miliseconds. |
*and all arguments of Lerp