Health
Recover some amount of HP. If Min and Max are negative, this ability will damage the player instead.
The Min and Max values is a double, meaning:
- If you want 5% of current HP, use
"Percent"(default value) and0.05 - If you want 5 HP, use
"Number"and5
If this is used with a Proc that involves damage (ReceiveDamage, DamageMonster, SlayMonster), then the Percent is relative to the damage. Otherwise it is relative to the player's max HP.
Health is an integer and will always be a whole number, this ability will round up the healed value.
Args
| Property | Type | Default | Notes |
|---|---|---|---|
ValueMode |
ValueMode | "Percent" |
Treat the range as either percent or a true value |
Min |
double | 0 | Minimum value. |
Max |
double | 0 | Maximum value. |