Speech Bubbles
Speech bubbles are a way to have the companion "speak" by drawing overhead text.
Currently, the only way to activate a speech bubble is through ability activation with ProcSpeechBubble
set to the desired key.
This particular feature uses the same system vanilla does for overhead NPC text, so the amount of customization is limited. If you need something fancier, you will have to use temporary animated sprites to show/animate a custom sprite featuring your text.
Structure
Property | Type | Default | Notes |
---|---|---|---|
Text |
string | "Hey, Listen!" |
The text to put in a bubble. |
Timer |
double | 3000 | Amount of time in miliseconds to display this bubble. |
Offset |
Vector2 | 0,0 | By default, the text is drawn above the companion's sprite, this adds additional offset on top. |
Color |
string | null | Speech text color. Aside from RGB and hex values, monogame accepts named colors and this mod accepts special value "Prismatic" for an animated color cycle. |
ScrollType |
int | 1 | Type of scroll(background) to draw, 0 1 2 3 4 all give valid backgrounds. |
LayerDepth |
float | 1 | Layer depth offset from the companion's draw layer depth. |
JunimoText |
bool | false | Layer depth offset from the companion's draw layer depth. |
FadeIn |
float | 0.1 | Percent of timer to spend in fade in (transparent to solid). |
FadeOut |
float | 0.1 | Percent of timer to spend in fade out (solid to transparent). Another clip is allowed to interrupt the current clip during this time. |
Shake |
int | 0 | If greater than 0, randomly offset the draw position each frame. |
Condition |
string | "FALSE" |
A game state query used to check if this speech bubble is allowed to play. Note that unlike most Condition checked by trinket tinker, this one does not receive the trinket as Input/Target item. |
RandomSpeech |
List<SpeechBubbleData> | null | Allows extra random anim clips to be provided for this key, only relevant for the top level anim clip. |
RandomWeight |
int | 1 | Weight of this random speech. Higher weight relative to other clips makes it more frequent. |
Nop |
bool | false | Indicates a no-op speech that does nothing, for use with RandomSpeech . |
Random Clips
RandomSpeech
allows one speech bubble key to be associated with multiple clips, to be chosen by random. The speec bubble is rolled each proc.
RandomWeight
can be thought of as frequence. If there are 3 speech bubbles with RandomWeight
of 1 2 3, the weight 1 bubbles will appear 1 in 6 times, while the weight 3 bubbles will appear 3 in 6 times, or 1 in 2.
The randomization logic here is identical to RandomClips
for anim clips.