Table of Contents

Class HealthAbility

Namespace
TrinketTinker.Effects.Abilities
Assembly
TrinketTinker.dll

Recover some percent of HP. For DamageMonster and ReceiveDamage, healing is based on damage recieved or dealt instead of percent HP.

public sealed class HealthAbility : Ability<RangeArgs>, IAbility
Inheritance
HealthAbility
Implements
Inherited Members

Constructors

HealthAbility(TrinketTinkerEffect, AbilityData, int)

Recover some percent of HP. For DamageMonster and ReceiveDamage, healing is based on damage recieved or dealt instead of percent HP.

public HealthAbility(TrinketTinkerEffect effect, AbilityData data, int lvl)

Parameters

effect TrinketTinkerEffect
data AbilityData
lvl int

Methods

ApplyEffect(ProcEventArgs)

Heal the player. If a damage amount is given, heal % of that value, otherwise heal % of max health.

protected override bool ApplyEffect(ProcEventArgs proc)

Parameters

proc ProcEventArgs

Returns

bool