Class HealthAbility
- Namespace
- TrinketTinker.Effects.Abilities
- Assembly
- TrinketTinker.dll
Recover some percent of HP. For DamageMonster and ReceiveDamage, healing is based on damage recieved or dealt instead of percent HP.
public sealed class HealthAbility : Ability<RangeArgs>, IAbility
- Inheritance
-
HealthAbility
- Implements
- Inherited Members
Constructors
HealthAbility(TrinketTinkerEffect, AbilityData, int)
Recover some percent of HP. For DamageMonster and ReceiveDamage, healing is based on damage recieved or dealt instead of percent HP.
public HealthAbility(TrinketTinkerEffect effect, AbilityData data, int lvl)
Parameters
effect
TrinketTinkerEffectdata
AbilityDatalvl
int
Methods
ApplyEffect(ProcEventArgs)
Heal the player. If a damage amount is given, heal % of that value, otherwise heal % of max health.
protected override bool ApplyEffect(ProcEventArgs proc)
Parameters
proc
ProcEventArgs