Enum ProcOn
- Namespace
- TrinketTinker.Models
- Assembly
- TrinketTinker.dll
Defines how an ability can proc (activate).
public enum ProcOn
Fields
Always = 0Proc on equip, ignore conditions.
DamageMonster = 4Proc on monster damaged.
Footstep = 2Proc on walk.
Interact = 9Proc on player interacts.
ReceiveDamage = 3Proc on player damaged.
SlayMonster = 5Proc on monster slayed.
Sync = 1Proc when the ability denoted by ProcSyncIndex on the same level procs
Timer = 6Proc on timer elapsed.
ToolChange = 10Proc on tool index change.
Trigger = 7Proc on trigger action.
Warped = 8Proc on player changes map.