Table of Contents

Enum ProcOn

Namespace
TrinketTinker.Models
Assembly
TrinketTinker.dll

Defines how an ability can proc (activate).

public enum ProcOn

Fields

Always = 0

Proc on equip, ignore conditions.

DamageMonster = 4

Proc on monster damaged.

Footstep = 2

Proc on walk.

Interact = 9

Proc on when player interacts.

ReceiveDamage = 3

Proc on player damaged.

SlayMonster = 5

Proc on monster slayed.

Sync = 1

Proc when the ability denoted by ProcSyncIndex on the same level procs

Timer = 6

Proc on timer elapsed.

Trigger = 7

Proc on trigger action.

Warped = 8

Proc on when player changes map.