Enum ProcOn
- Namespace
- TrinketTinker.Models
- Assembly
- TrinketTinker.dll
Defines how an ability can proc (activate).
public enum ProcOn
Fields
Always = 0
Proc on equip, ignore conditions.
DamageMonster = 4
Proc on monster damaged.
Footstep = 2
Proc on walk.
Interact = 9
Proc on when player interacts.
ReceiveDamage = 3
Proc on player damaged.
SlayMonster = 5
Proc on monster slayed.
Sync = 1
Proc when the ability denoted by ProcSyncIndex on the same level procs
Timer = 6
Proc on timer elapsed.
Trigger = 7
Proc on trigger action.
Warped = 8
Proc on when player changes map.