Namespace TrinketTinker.Models
Classes
- AbilityData
Data for TrinketTinker.Effects.Abilities, defines game effect that a trinket can provide.
- AltVariantData
Additional variant data, kind of like NPC appearance
- AnchorTargetData
Model defining how companions pick anchor target
- AnimClipData
Model for additional animation
- LightSourceData
Data for light source on the companion.
- MotionData
Data for TrinketTinker.Companions.Motions, defines how a companion moves.
- ProcSoundData
Proc sound data
- TinkerData
Top level data class for Tinker.
- TinkerInventoryData
Tinker inventory definition
- VariantData
Data for TinkerAnimSprite, holds sprite variations.
Interfaces
Enums
- AnchorTarget
Which target to anchor (follow/attach) to
- DirectionMode
Determine how the sprites are interpreted.
- LayerDepth
Determine the layer depth to use when drawing the companion
- LoopMode
Determine how sprites loop.
- ProcOn
Defines how an ability can proc (activate).