Namespace TrinketTinker.Models
Classes
- AbilityData
- Data for TrinketTinker.Effects.Abilities, defines game effect that a trinket can provide. 
- AltVariantData
- Additional variant data, kind of like NPC appearance 
- AnchorTargetData
- Model defining how companions pick anchor target 
- AnimClipData
- Model for additional animation 
- LightSourceData
- Data for light source on the companion. 
- MotionData
- Data for TrinketTinker.Companions.Motions, defines how a companion moves. 
- ProcSoundData
- Proc sound data 
- RequiredFuelData
- Data for fuel required to activate an ability. 
- TinkerData
- Top level data class for Tinker. 
- TinkerInventoryData
- Tinker inventory definition 
- VariantData
- Data for TinkerAnimSprite, holds sprite variations. 
Interfaces
Enums
- AnchorTarget
- Which target to anchor (follow/attach) to 
- CollisionMode
- Whether to enable 
- DirectionMode
- Determine how the sprites are interpreted. 
- LayerDepth
- Determine the layer depth to use when drawing the companion 
- LoopMode
- Determine how sprites loop. 
- ProcOn
- Defines how an ability can proc (activate).